A couple of visual details that ive added to Tankhead using material and compute shaders.
Water displacement for our vehicles/player running through a computer shader in order to gather objects, mesh collision data allowing for additional displacements but objects such as falling trees.
Rain drips controlled by a eatyher system for the strength. Depending on the angle of the surface, the water drips turn into droplets
Wind is setup within a compute shader, so we have one wind source and allows us to include fast firing projectiles within the system. Forcing trees and grass to move out of the way following the projectile.